#pragma once
#include "GameObject.h"

class StationaryObject : public GameObject
{
public:
	StationaryObject();
	virtual ~StationaryObject();

	int Update(float dt);
	void Render();

	void HandleCollision(const GameObject* collision);

	float GetParticleTimer();
	void SetParticleTimer(float timer);

private:
	float fPartTimer;
};

